Bob Settles

Game Designer

Myth II: Soulblighter

Myth II: Soulblighter is a fantasy RTS developed and published by Bungie Software for PC and Mac. Set 60 years after the events of Myth: The Fallen Lords, players control the forces of the Light against the returning Fallen Lord general Soulblighter and a resurrected race of monsters, the Myrkridia.

I co-wrote the overall story arc and then designed and scripted most of the single-player levels using Bungie's proprietary tools and scripting language.

  • The single-player campaign comprises 25 missions, each of which is remarkably well designed and—on the harder difficulty levels especially—enormously challenging. (GameSpot, 9.3/10, December 1998)
  • The game progresses slowly and deliberately, and the missions work in tandem with the story. Not only does this serve to immerse you in the game, it also allows for some nice variations on traditional RTS missions. (PC Gamer, 88/100, May 1999)
  • There is a huge variety of backdrops, from the open daytime of a castle to the stormy bow of a ship to the dark depths of a haunted dungeon. In the end, Myth II offers some of the most creative and immersive environments in the industry. (GameRevolution, A-, January 1999)

The best way to get a feel for my work on Myth II is to play the demo, which includes three of my levels: Into the Breach, The Baron, and Gonen’s Bridge.